Fluids & Grains

  • Snow: Grains with ParticleFluidSurface
  • Water: Ocean with object collider
  • Drool: PopObject source from bottom teeth with normals toward top teeth. CopyToPoints with line. Wire and ParticleFluidSurface on top.

Grains

  • Sand: Grains with surface collider. Particle size 0.02.

Smoke

  • Large smoke: Pyro smoke from static source
  • Plane smoke: Smoke trail following emitter attached to back of plane

Cloth

  • Balloon: Vellum cloth to balloon surface, low tear capacity
  • Confetti: Softbody cloth added to grid

Smoke, Sparks, & Dust

  • Maya VFX effects

  • Modeling (skinny horse and hat)

  • Blendshapes