Fluids & Grains
- Snow: Grains with ParticleFluidSurface
- Water: Ocean with object collider
- Drool: PopObject source from bottom teeth with normals toward top teeth. CopyToPoints with line. Wire and ParticleFluidSurface on top.
Grains
Sand: Grains with surface collider. Particle size 0.02.
Smoke
- Large smoke: Pyro smoke from static source
- Plane smoke: Smoke trail following emitter attached to back of plane
Cloth
- Balloon: Vellum cloth to balloon surface, low tear capacity
- Confetti: Softbody cloth added to grid
Smoke, Sparks, & Dust
Maya VFX effects
Modeling (skinny horse and hat)
Blendshapes